名前 | 解説 | |
---|---|---|
![]() | Dispose | System.IDisposableから継承されます。 |
![]() | Draw | Draws the transform to the graphics processing unit (GPU)?based Direct2D pipeline. |
![]() | GetInputCount | Gets the number of inputs to the transform node. C1.Util.DX.Direct2D.TransformNodeから継承されます。 |
![]() | MapInputRectsToOutputRect | Performs the inverse mapping to MapOutputRectToInputRects. C1.Util.DX.Direct2D.Transformから継承されます。 |
![]() | MapInvalidRect | Sets the input rectangles for this rendering pass into the transform. C1.Util.DX.Direct2D.Transformから継承されます。 |
![]() | MapOutputRectToInputRects | Allows a transform to state how it would map a rectangle requested on its output to a set of sample rectangles on its input. C1.Util.DX.Direct2D.Transformから継承されます。 |
![]() | SetRenderInfo | Provides a render information interface to the source transform to allow it to specify state to the rendering system. This part of the render information interface is shared with the GPU transform. |