| 名前 | 解説 |
| CheckComputeShaderFormatSupport | Check if this device is supporting compute shaders for the specified format. |
| CheckCounter | HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength) |
| CheckD3D11Feature | Gets information about the features Feature.D3D11Optionsthat are supported by the current graphics driver. |
| CheckFeatureSupport | オーバーロードされます。 Check if this device is supporting a feature. |
| CheckFormatSupport | HRESULT ID3D11Device::CheckFormatSupport([In] DXGI_FORMAT Format,[Out] D3D11_FORMAT_SUPPORT* pFormatSupport) |
| CheckFullNonPow2TextureSupport | Gets information about whether the driver supports the nonpowers-of-2-unconditionally feature. |
| CheckMultisampleQualityLevels | HRESULT ID3D11Device::CheckMultisampleQualityLevels([In] DXGI_FORMAT Format,[In] unsigned int SampleCount,[Out] unsigned int* pNumQualityLevels) |
| CheckShaderMinimumPrecisionSupport | Gets information about the features Feature.ShaderMinimumPrecisionSupportthat are supported by the current graphics driver. |
| CheckThreadingSupport | Check if this device is supporting threading. |
| CheckTileBasedDeferredRendererSupport | Gets information about whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. |
| Create | オーバーロードされます。 Initializes a new instance of the Deviceclass. |
| CreateBlendState | HRESULT ID3D11Device::CreateBlendState([In] const D3D11_BLEND_DESC* pBlendStateDesc,[Out, Fast] ID3D11BlendState** ppBlendState) |
| CreateBuffer | HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer) |
| CreateClassLinkage | HRESULT ID3D11Device::CreateClassLinkage([Out, Fast] ID3D11ClassLinkage** ppLinkage) |
| CreateComputeShader | HRESULT ID3D11Device::CreateComputeShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11ComputeShader** ppComputeShader) |
| CreateCounter | HRESULT ID3D11Device::CreateCounter([In] const D3D11_COUNTER_DESC* pCounterDesc,[Out, Fast] ID3D11Counter** ppCounter) |
| CreateDeferredContext | HRESULT ID3D11Device::CreateDeferredContext([In] unsigned int ContextFlags,[Out, Fast] ID3D11DeviceContext** ppDeferredContext) |
| CreateDepthStencilState | HRESULT ID3D11Device::CreateDepthStencilState([In] const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,[Out, Fast] ID3D11DepthStencilState** ppDepthStencilState) |
| CreateDepthStencilView | HRESULT ID3D11Device::CreateDepthStencilView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,[Out, Fast] ID3D11DepthStencilView** ppDepthStencilView) |
| CreateDomainShader | HRESULT ID3D11Device::CreateDomainShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11DomainShader** ppDomainShader) |
| CreateGeometryShader | HRESULT ID3D11Device::CreateGeometryShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader) |
| CreateGeometryShaderWithStreamOutput | HRESULT ID3D11Device::CreateGeometryShaderWithStreamOutput([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Buffer, Optional] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,[In] unsigned int NumEntries,[In, Buffer, Optional] const unsigned int* pBufferStrides,[In] unsigned int NumStrides,[In] unsigned int RasterizedStream,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader) |
| CreateHullShader | HRESULT ID3D11Device::CreateHullShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11HullShader** ppHullShader) |
| CreateInputLayout | HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout) |
| CreatePixelShader | HRESULT ID3D11Device::CreatePixelShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11PixelShader** ppPixelShader) |
| CreatePredicate | HRESULT ID3D11Device::CreatePredicate([In] const D3D11_QUERY_DESC* pPredicateDesc,[Out, Fast] ID3D11Predicate** ppPredicate) |
| CreateQuery | HRESULT ID3D11Device::CreateQuery([In] const D3D11_QUERY_DESC* pQueryDesc,[Out, Fast] ID3D11Query** ppQuery) |
| CreateRasterizerState | HRESULT ID3D11Device::CreateRasterizerState([In] const D3D11_RASTERIZER_DESC* pRasterizerDesc,[Out, Fast] ID3D11RasterizerState** ppRasterizerState) |
| CreateRenderTargetView | HRESULT ID3D11Device::CreateRenderTargetView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,[Out, Fast] ID3D11RenderTargetView** ppRTView) |
| CreateSamplerState | HRESULT ID3D11Device::CreateSamplerState([In] const D3D11_SAMPLER_DESC* pSamplerDesc,[Out, Fast] ID3D11SamplerState** ppSamplerState) |
| CreateShaderResourceView | HRESULT ID3D11Device::CreateShaderResourceView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,[Out, Fast] ID3D11ShaderResourceView** ppSRView) |
| CreateTexture1D | HRESULT ID3D11Device::CreateTexture1D([In] const D3D11_TEXTURE1D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture1D** ppTexture1D) |
| CreateTexture2D | HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D) |
| CreateTexture3D | HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D) |
| CreateUnorderedAccessView | HRESULT ID3D11Device::CreateUnorderedAccessView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,[Out, Fast] ID3D11UnorderedAccessView** ppUAView) |
| CreateVertexShader | HRESULT ID3D11Device::CreateVertexShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11VertexShader** ppVertexShader) |
| GetCounterCapabilities | void ID3D11Device::CheckCounterInfo([Out] D3D11_COUNTER_INFO* pCounterInfo) |
| GetCounterMetadata | Get the type, name, units of measure, and a description of an existing counter. |
| GetCreationFlags | unsigned int ID3D11Device::GetCreationFlags() |
| GetDeviceRemovedReason | HRESULT ID3D11Device::GetDeviceRemovedReason() |
| GetExceptionMode | unsigned int ID3D11Device::GetExceptionMode() |
| GetFeatureLevel | D3D_FEATURE_LEVEL ID3D11Device::GetFeatureLevel() |
| GetImmediateContext | void ID3D11Device::GetImmediateContext([Out] ID3D11DeviceContext** ppImmediateContext) |
| GetPrivateData | HRESULT ID3D11Device::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData) |
| GetSupportedFeatureLevel | オーバーロードされます。 Gets the highest supported hardware feature level of the primary adapter. |
| IsSupportedFeatureLevel | オーバーロードされます。 Check if a feature level is supported by a primary adapter. |
| OpenSharedResource | オーバーロードされます。 Give a device access to a shared resource created on a different Direct3d device. |
| QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
| QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
| SetExceptionMode | HRESULT ID3D11Device::SetExceptionMode([In] unsigned int RaiseFlags) |
| SetPrivateData | HRESULT ID3D11Device::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData) |
| SetPrivateDataInterface | HRESULT ID3D11Device::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData) |