名前 | 解説 | |
---|---|---|
GetBlendState | オーバーロードされます。 Get the {{blend state}} of the output-merger stage. | |
GetDepthStencilState | オーバーロードされます。 Gets the {{depth-stencil}} state of the output-merger stage. | |
GetRenderTargets | オーバーロードされます。 Get references to the render targets that are available to the {{output-merger stage}}. | |
GetRenderTargetsAndUnorderedAccessViews | void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews) | |
GetUnorderedAccessViews | Gets an array of views for an unordered resource. | |
ResetTargets | Unbinds all depth-stencil buffer and render targets from the output-merger stage. | |
SetBlendState | オーバーロードされます。 Set the blend state of the output-merger stage. | |
SetDepthStencilState | void ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef) | |
SetRenderTargets | オーバーロードされます。 Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings. | |
SetRenderTargetsAndUnorderedAccessViews | void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts) | |
SetTargets | オーバーロードされます。 Bind one or more render targets atomically and the depth-stencil buffer to the output-merger stage. | |
SetUnorderedAccessView | オーバーロードされます。 Sets an array of views for an unordered resource keeping existing render targets bindings. | |
SetUnorderedAccessViews | オーバーロードされます。 Sets an array of views for an unordered resource keeping existing render targets bindings. |