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SetVertexProcessing メソッド

GrapeCity.Documents.DX.Windows アセンブリ > GrapeCity.Documents.DX.Direct2D 名前空間 > DrawInformation クラス : SetVertexProcessing メソッド
HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader)
シンタックス
'宣言
 
Public Sub SetVertexProcessing( _
   ByVal vertexBuffer As VertexBuffer, _
   ByVal vertexOptions As VertexOptions, _
   Optional ByVal blendDescription As System.Nullable(Of BlendDescription), _
   Optional ByVal vertexRange As System.Nullable(Of VertexRange), _
   Optional ByVal vertexShader As System.Nullable(Of Guid) _
) 
public void SetVertexProcessing( 
   VertexBuffer vertexBuffer,
   VertexOptions vertexOptions,
   System.Nullable<BlendDescription> blendDescription,
   System.Nullable<VertexRange> vertexRange,
   System.Nullable<Guid> vertexShader
)

パラメータ

vertexBuffer
vertexOptions
blendDescription
vertexRange
vertexShader
参照

DrawInformation クラス
DrawInformation メンバ