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CreateResourceTexture メソッド

GrapeCity.Documents.DX.Windows アセンブリ > GrapeCity.Documents.DX.Direct2D 名前空間 > EffectContext クラス : CreateResourceTexture メソッド
HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)
シンタックス
'宣言
 
Public Function CreateResourceTexture( _
   ByVal resourceId As System.Nullable(Of Guid), _
   ByVal resourceTextureProperties As System.IntPtr, _
   ByVal data() As System.Byte, _
   ByVal strides() As System.Integer, _
   ByVal dataSize As System.Integer _
) As ResourceTexture
public ResourceTexture CreateResourceTexture( 
   System.Nullable<Guid> resourceId,
   System.IntPtr resourceTextureProperties,
   System.byte[] data,
   System.int[] strides,
   System.int dataSize
)

パラメータ

resourceId
resourceTextureProperties
data
strides
dataSize
参照

EffectContext クラス
EffectContext メンバ