| 名前 | 解説 |
| CheckFeatureSupport | オーバーロードされます。 Check if this device is supporting a feature. |
| CreateBlendTransform | HRESULT ID2D1EffectContext::CreateBlendTransform([In] unsigned int numInputs,[In] const D2D1_BLEND_DESCRIPTION* blendDescription,[Out, Fast] ID2D1BlendTransform** transform) |
| CreateBorderTransform | HRESULT ID2D1EffectContext::CreateBorderTransform([In] D2D1_EXTEND_MODE extendModeX,[In] D2D1_EXTEND_MODE extendModeY,[Out, Fast] ID2D1BorderTransform** transform) |
| CreateBoundsAdjustmentTransform | HRESULT ID2D1EffectContext::CreateBoundsAdjustmentTransform([In] const RECT* outputRectangle,[Out, Fast] ID2D1BoundsAdjustmentTransform** transform) |
| CreateColorContext | HRESULT ID2D1EffectContext::CreateColorContext([In] D2D1_COLOR_SPACE space,[In, Buffer, Optional] const unsigned char* profile,[In] unsigned int profileSize,[Out, Fast] ID2D1ColorContext** colorContext) |
| CreateColorContextFromFilename | HRESULT ID2D1EffectContext::CreateColorContextFromFilename([In] const wchar_t* filename,[Out, Fast] ID2D1ColorContext** colorContext) |
| CreateColorContextFromWicColorContext | HRESULT ID2D1EffectContext::CreateColorContextFromWicColorContext([In] IWICColorContext* wicColorContext,[Out, Fast] ID2D1ColorContext** colorContext) |
| CreateEffect | オーバーロードされます。 HRESULT ID2D1EffectContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect) |
| CreateOffsetTransform | HRESULT ID2D1EffectContext::CreateOffsetTransform([In] POINT offset,[Out, Fast] ID2D1OffsetTransform** transform) |
| CreateResourceTexture | HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture) |
| CreateTransformNodeFromEffect | HRESULT ID2D1EffectContext::CreateTransformNodeFromEffect([In] ID2D1Effect* effect,[Out] ID2D1TransformNode** transformNode) |
| CreateVertexBuffer | HRESULT ID2D1EffectContext::CreateVertexBuffer([In] const D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties,[In, Optional] const GUID* resourceId,[In, Optional] const void* customVertexBufferProperties,[Out, Fast] ID2D1VertexBuffer** buffer) |
| Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. GrapeCity.Documents.DX.DisposeBaseから継承されます。 |
| FindResourceTexture | HRESULT ID2D1EffectContext::FindResourceTexture([In] const GUID* resourceId,[Out] ID2D1ResourceTexture** resourceTexture) |
| FindVertexBuffer | HRESULT ID2D1EffectContext::FindVertexBuffer([In] const GUID* resourceId,[Out] ID2D1VertexBuffer** buffer) |
| GetDpi | void ID2D1EffectContext::GetDpi([Out] float* dpiX,[Out] float* dpiY) |
| GetMaximumSupportedFeatureLevel | オーバーロードされます。 Gets the maximum feature level supported by this instance. |
| IsBufferPrecisionSupported | BOOL ID2D1EffectContext::IsBufferPrecisionSupported([In] D2D1_BUFFER_PRECISION bufferPrecision) |
| IsShaderLoaded | BOOL ID2D1EffectContext::IsShaderLoaded([In] const GUID& shaderId) |
| LoadComputeShader | HRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount) |
| LoadPixelShader | HRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount) |
| LoadVertexShader | HRESULT ID2D1EffectContext::LoadVertexShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount) |
| QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. GrapeCity.Documents.DX.ComObjectから継承されます。 |
| QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. GrapeCity.Documents.DX.ComObjectから継承されます。 |