名前 | 解説 | |
---|---|---|
ConstantBufferApiSlotCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT | |
ConstantBufferComponentBitCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT | |
ConstantBufferComponents | D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS | |
ConstantBufferHwSlotCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT | |
ConstantBufferPartialUpdateExtentsByteAlignment | D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT | |
ConstantBufferRegisterComponents | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS | |
ConstantBufferRegisterCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT | |
ConstantBufferRegisterReadPorts | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS | |
ConstantBufferRegisterReadsPerInst | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST | |
FlowcontrolNestingLimit | D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT | |
ImmediateConstantBufferRegisterComponents | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS | |
ImmediateConstantBufferRegisterCount | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT | |
ImmediateConstantBufferRegisterReadPorts | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS | |
ImmediateConstantBufferRegisterReadsPerInst | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST | |
ImmediateValueComponentBitCount | D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT | |
InputResourceRegisterComponents | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS | |
InputResourceRegisterCount | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT | |
InputResourceRegisterReadPorts | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS | |
InputResourceRegisterReadsPerInst | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST | |
InputResourceSlotCount | D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT | |
SamplerRegisterComponents | D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS | |
SamplerRegisterCount | D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT | |
SamplerRegisterReadPorts | D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS | |
SamplerRegisterReadsPerInst | D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST | |
SamplerSlotCount | D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT | |
SubRoutineNestingLimit | D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT | |
TempRegisterComponentBitCount | D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT | |
TempRegisterComponents | D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS | |
TempRegisterCount | D3D11_COMMONSHADER_TEMP_REGISTER_COUNT | |
TempRegisterReadPorts | D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS | |
TempRegisterReadsPerInst | D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST | |
TextureCoordRangeReductionMaximum | D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX | |
TextureCoordRangeReductionMinimum | D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN | |
TextureElOffsetMaximumNegative | D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE | |
TextureElOffsetMaximumPositive | D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |