Gets the constant buffers used by the shader stage.
'宣言
Public Function GetConstantBuffers( _
ByVal As System.Integer, _
ByVal As System.Integer _
) As Buffer()
public Buffer[] GetConstantBuffers(
System.int ,
System.int
)
パラメータ
- startSlot
- Index into the device's zero-based array from which to begin retrieving constant buffers.
- count
- Number of buffers to retrieve.
戻り値の型
An array of constant buffers.