オーバーロード | 解説 |
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SetViewports(ViewportF[],Int32) | Binds a set of viewports to the rasterizer stage. |
SetViewports(Int32,IntPtr) | void ID3D11DeviceContext::RSSetViewports([In] unsigned int NumViewports,[In, Buffer, Optional] const void* pViewports) |
オーバーロード | 解説 |
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SetViewports(ViewportF[],Int32) | Binds a set of viewports to the rasterizer stage. |
SetViewports(Int32,IntPtr) | void ID3D11DeviceContext::RSSetViewports([In] unsigned int NumViewports,[In, Buffer, Optional] const void* pViewports) |